Inference Board Game | Center Station Activity Task Card | Reading Comprehension
Inferencing is a difficult skill for most students. Help your students practice this comprehension strategy in a fun way to make the lessons stick! Your lessons, learning time, or guided reading will be much more interesting with this inferencing board game!
Inferencing is a difficult skill for most students. Help your students practice this comprehension strategy in a fun way to make the lessons stick! Your lessons, learning time, or guided reading will be much more interesting with this inferencing board game!
Inferencing is a difficult skill for most students. Help your students practice this comprehension strategy in a fun way to make the lessons stick! Your lessons, learning time, or guided reading will be much more interesting with this inferencing board game!
Inferencing is a difficult skill for most students. Help your students practice this comprehension strategy in a fun way to make the lessons stick! Your lessons, learning time, or guided reading will be much more interesting with this inferencing board game!
What's Included:
Tips for Use page
How to Play page
Board game (8 1/2 inches x 11 inches)
Spinner and arrow print out
12 Uh-Oh cards (students move backward)
12 Yes! cards (students move forward)
40 paragraph-form inference question cards
40 picture inference question cards
Answer sheet
How to Play:
You are a detective-in-training. You must prove your inferencing skills to fulfill your dreams and become the best detective ever! Play this game to practice your skills. Just don’t blow your cover!
Everyone place their pawn on the START CIRCLE.
The oldest player goes first. Find the oldest player.
Shuffle the cards and place them in a pile face-down.
The first player draws a card. Read the question and decide what the answer is.
If you draw an UH-OH card, you must move back however many spaces it says.
If you draw a YES card, you may move forward however many spaces it says.
6. A DIFFERENT player will look at the answer sheet to figure out if they answered correctly or not.
Look at the number on the bottom of the card and match it to the number on the answer sheet.
If they answered CORRECTLY, they will spin the wheel to see how many spaces they can move forward. If they answered INCORRECTLY, they do nothing, and the next player goes.
7. If you land on a spot with a star, move to where the arrow points to.
8. The first person to reach the FINISH CIRCLE wins!
Questions? Comments? Concerns? Let me know!
-Mrs. Marks